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Old Feb 15, 2008, 05:22 PM // 17:22   #521
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For an AH vs. market, one point I love is being able to find deals. Buyers don't benefit as easily in the AH.

All I know is between WoW and DOFUS, I much prefer the DOFUS approach.
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Old Feb 15, 2008, 05:43 PM // 17:43   #522
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Quote:
Originally Posted by MithranArkanere
But for the very rare items we have forums and WTS. Since you get much more cash form a single 'very rare' it is worth the 'waste of time' to get them sold like that in the slow way.

But for a bunch of Normal Tomes or Some perfect common skin inscribables to be sold for 1..5k?
Direct sales are better for them.
preciselly, we still have guru auction system and forum system for high end items that have a lot of price variations, the way it seems this system could exist would help low end selling and buying, and even some ppl with need of fast money. If u dont like direct sell, just continue using the forums and thats that.

and to the guy that replyed me, i was being polite trying to teach what a joke was to you, because you came bashing gaile for one, and i have enough maturity to know that what i said to you was useful in order to stop you from looking for a gerbil birthday on DAT since your sense of humour seems not existent... and this is the last time i will address this matter, as i do not want to start a flame war with a 12 year old that wants to pick up a fight in a public forum. If you say anything after that you think that pwns me, congrats, im very happy for you, your e-peen will have grown a lot because of it.
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Old Feb 15, 2008, 06:17 PM // 18:17   #523
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Well, timing is everything in a market. You can't always be there when your buyer is.

Party Search is extremely hard to use because after looking through all the "WTB"'s, "WTS"'s, "unded"'s, "unid"'s, and "max"''s your brain just kinda shuts everything else out and you may miss the item you want to buy like 6 times. In addition, the message length is EXTREMELY short so everything is shortened down to "Crln swrd" and "MNK tms".

And thats not all! Everytime someone posts something new while you are scrolling through, everything hops up a step making it hard to read things one at a time while skimming.

And trade spamming! Did you know that the trade channel is the only channel with the names the SAME color as the message? So you're reading:

Xx Player Xx: WTS 2 unid gold axes :: 5 unid gold staff :: 1 unid
...(This would have been the next line but because of all the spam the next message quickly jumps into view)

Screaming Sword: Wts unded mini rats!!!!

So you make this connection between the two messages in your mind ":: 1 unid Screaming Sword and unded mini rats"

...SWEET WHATS A SCREAMING SWORD?! Oh wait... that was a name...

With BOTH trade spamming and PS, if you leave the room to take a leak or grab a snack, someone is going to message you OUT OF SPITE. Haha.. you left the room, I think i'll buy your item! By the time you get back, the name gets burried in the spam. Because even if you turn the trade channel off, messages still dissapear fast.

What happens if you catch the message when you get back? The buyer says "cn i c???". Then when you show it to him "hw much???".... DIDNT I FREAKING PUT 60k ON MY TRADE MESSAGE?

"lol wut bout 2k?"

Well how does a Xunlai Marketplace help?
-It probably has icons and details, no need for trade description
-People can look at your item without taking your time
-You can go to the bathroom
-You can go to sleep
-You can eat breakfast
-You can eat lunch
-You can eat dinner
-You can go on a date, and STILL sell your items
-You can't bargain with scammers who have 100k but say they only have 20k
- ^^^ And thats a good thing
-You can go help your guild out with a mission or maybe go to ToB and Male Warrior /dance on people and still sell your item.
-You can sell just about anything if you put the right price on it
-You cab sell to newbies and pros alike
-You can sell to Asians, Europeans, Americans, Africans... ANYONE who has the game even if they dont speak your language
BUT MOST IMPORTANTLY
-+-People won't lose a good trade in the spam


------------------------------
I know some of you are very talented and agressive traders, and I respect you for that. A lot of us though, we just want to get it done and go back to playing, or /dancing. I hope you see how this system helps the public.

Theres no need to get angry at eachother over it, its Arena.Net that we're supposed to be putting the pressure on. We can't do that if the mods have to lock this beautiful and hopeful thread.

Last edited by DarkWasp; Feb 15, 2008 at 06:25 PM // 18:25..
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Old Feb 15, 2008, 07:05 PM // 19:05   #524
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Quote:
Originally Posted by DarkWasp
[...]
Well how does a Xunlai Marketplace help?
-[...]
You forget one of the most important ones:
- You can be actually doing something relevant while being AFK standing in the Broadwalk circles, XD.
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Old Feb 15, 2008, 07:11 PM // 19:11   #525
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Quote:
Originally Posted by arcanemacabre
I fail to see how the xunlai market, and not an auction house, would be any different than how trading is now, only simplified. Buying/selling would work the exact same way - seller sets a price and advertises as that price, then waits for a buyer to bite. The only difference is mass availability. That's it.
QFT

Same pathetic trade system with a new name. Just like our goverment saying a Tax refund adjustment when they mean a tax hike.
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Old Feb 15, 2008, 07:18 PM // 19:18   #526
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the boardwalk would be great togheter with that system XD
i have about 5 characters almost full of items, mods, upgrades and other stuff that i dont have enough patience to sell for 500g-2k but i dont want to throw away in case someone needs them, and any afk trading system would be a HUGE improvement to gw, no matter what it is.

and if the guys name is on the marketplace, you can even pm and offer trade or anything else if the guy isnt afk.

geez, the more i think about it the more i wish someone comes here and confirm this (or at least cut off all our hopes XD)
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Old Feb 15, 2008, 07:25 PM // 19:25   #527
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Quote:
Originally Posted by Muspellsheimr
Only a part of the equation, and therefor false. Example: What do you think the demand for toilet paper is? Pretty damn high. Yet due to high supply, it is cheap. -Bad example, but it gets the point across.
KK to make simple for simple minds:

Low supply + High demand = High prices

Back to my original example:

If a a seller puts an item for sale while a number of ppl want it bad and this item is the only item on the market. In an auction house the item would be sold for its real value. in a market place it will be sold to some lucky person who happens to be around at the time.

I find the argument that a market place is better than an auction house coz it prevents price hikes pathetic. In an auction house teh whole issue of wondering whether or not ur selling/buying something for its real value becomes way less of a concern.
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Old Feb 15, 2008, 07:32 PM // 19:32   #528
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Quote:
Originally Posted by romeus petrus
KK to make simple for simple minds:

Low supply + High demand = High prices

Back to my original example:

If a a seller puts an item for sale while a number of ppl want it bad and this item is the only item on the market. In an auction house the item would be sold for its real value. in a market place it will be sold to some lucky person who happens to be around at the time.

I find the argument that a market place is better than an auction house coz it prevents price hikes pathetic. In an auction house teh whole issue of wondering whether or not ur selling/buying something for its real value becomes way less of a concern.
That's all about smart use.

The first thing a person has o do after setting a price is looking for the same item in the lists.

Just like people already do with traders.

Is someone do not see the prices or rubies and sell one for 500g it's fault of the traders? Nope, fault of the user for not checking prices before.
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Old Feb 15, 2008, 07:40 PM // 19:40   #529
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The difference of whether or not you want an auction house or a marketplace depends on your perspective. There are two types of folks, to over generalize a wee bit...

1. Those thinking purely of their own gains
2. Those thinking of the community as a whole

If you're type 1, you want an auction house to squeeze every last gold coin out for an item you can.
If you're type 2, you want to get the sale done at a price you're happy with ("real value" be damned) and get back to playing. This is actually more community oriented for the simple fact that you can help newer "less rich" players get items they may want or desire at a price they can afford.

An auction house in GW will drive prices through the roof, only the rich will win. A marketplace serves the greatest number of the community.

What does the average player benefit from more... Macy's or Walmart?
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Old Feb 15, 2008, 07:44 PM // 19:44   #530
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Quote:
Originally Posted by MithranArkanere
The first thing a person has o do after setting a price is looking for the same item in the lists.
That's dependant on whether or not there is an identical item in the lists.
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Old Feb 15, 2008, 07:48 PM // 19:48   #531
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Quote:
Originally Posted by MSecorsky
The difference of whether or not you want an auction house or a marketplace depends on your perspective. There are two types of folks, to over generalize a wee bit...

1. Those thinking purely of their own gains
2. Those thinking of the community as a whole

If you're type 1, you want an auction house to squeeze every last gold coin out for an item you can.
If you're type 2, you want to get the sale done at a price you're happy with ("real value" be damned) and get back to playing. This is actually more community oriented for the simple fact that you can help newer "less rich" players get items they may want or desire at a price they can afford.

An auction house in GW will drive prices through the roof, only the rich will win. A marketplace serves the greatest number of the community.

What does the average player benefit from more... Macy's or Walmart?

Gotta love the mentality of "if you're not with us you're against us".

You forgot that Power Tarders would benefit the most of the market place as opposed to AH as they would continue to prey on players who are ignorant of the real value of what they are selling. The risk of that happening in an AH is way less.

It's not all black or white you know.
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Old Feb 15, 2008, 08:12 PM // 20:12   #532
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Quote:
Originally Posted by romeus petrus
That's dependant on whether or not there is an identical item in the lists.
EXACTLY.

If no one else sells what you sell, what would you do?
- A. Put a hgih price and gradually reduce it if no-one buys it.
- B. Put a low price.
Again, the problem it's in the user, and not many people would choose the 'give away' option. Specially if the trade system gets a % of the sell.

ONE selling with wrong prices is better than MIRIADS buying with wrong prices.

Usually people know more or less what they sell, and in GW, only some miniatures are so rare than only less than 1000 people have it.
Most weapons are moddable. It's not like it's incredibly hard to get a max weapon.

Since we do not have 'king of the hill' drop style, we don't need a 'king of the hill' trade system.

Put an auction item that is easily available to most people, but not many people know the way to get it, and ding, people see the 'new thing' and may pay what is is not worth.
Put a direct sell list, and only a few people may put wrong prices, maybe when the item is new, bu sooner or later prices will get unified and normalized, never raising because a gold-buyer can pay more.
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Old Feb 15, 2008, 09:12 PM // 21:12   #533
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Quote:
Originally Posted by MithranArkanere
EXACTLY.

If no one else sells what you sell, what would you do?
- A. Put a hgih price and gradually reduce it if no-one buys it.
- B. Put a low price.
Again, the problem it's in the user, and not many people would choose the 'give away' option. Specially if the trade system gets a % of the sell.
- A. Would require time that could be better spent playing the game and improving one's skills as a player.

- B. Means potentially selling an item for much less than its real value.

Both issues nonexistant (to a certain extent) in an AH.
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Old Feb 15, 2008, 09:35 PM // 21:35   #534
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Quote:
Originally Posted by romeus petrus
Gotta love the mentality of "if you're not with us you're against us".

You forgot that Power Tarders would benefit the most of the market place as opposed to AH as they would continue to prey on players who are ignorant of the real value of what they are selling. The risk of that happening in an AH is way less.

It's not all black or white you know.
Power Tarders... Freudian slip?

I'm not going to worry about the auction house; we know that won't become a reality. The marketplace could, however.

The Power Traders will be forced into the same lower prices as everyone else. You need to remember, they won't have the only ones of whatever they're trying to push. There will likely be hundreds or thousands of certain items on the market at any given point in time, especially in the beginning stages. You'll see "low" end max perfect swords and whatever somewhat crappy something anyone is holding onto in storage for whatever reason going for the posting price and a hundred or two more than the merchant would give them, at least initially. You also see someone put a high end item out there for a good amount, and someone will say "I have one of those in storage" and post theirs for 10K less to make the quicker sale.

Basically, prices will spiral down for everything but the most exclusive items simply because people will be able to undercut everyone else if they wish for the quick sale.

Price drop will be inevitable.

As a result, though, gold will have more buying power.
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Old Feb 15, 2008, 09:37 PM // 21:37   #535
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A. No time required, since the Xunlai Market do not require you more than a couple of minutes. Go to the outpost, change price, go play normally.
B. Since "Means potentially selling an item for much less than its real value" no one with the slightles sense of value would do that!

So most people would pick A.

Potentially low prices are always better than potentially increasing prices.
If other sell low, you really thing about hte price or how har it is to get the item when putting your own price.

If a lot of people put really low prices for items that most people think hard to get... ding! The alarm rings. Either they found an exploit or a way to abuse-farm them.
With auctions, those items would go high really soon, staying high, even if just some people can easily and fast get them.

On top of that, auctions are much more harder to track and direct sales are easy to query.

Auctions are a system for 'prestige market', prestige market is slow by itself because the items sold in such market are rare and 'hard to get'. You don't usually sell twice a day everyday a Mallyx miniature. And if you want one, the best place both to get it and buy it would be the Gate of Anguish.

Direct Sales are for 'commodity market'. This is the one that needs speed. Purples, tomes, greens, rares, birdthay white miniatures. This that are sold so cheap that you'll get more cash by playing normally than waiting in an outpost to sell them.

When people are looking for a jar of fudge they don't go to auctions, they go to markets.
When people have money to spend in, they may start looking for something to spend it, there you have, art, jewels, expensive vehicles... things that are slow to buy.
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Old Feb 15, 2008, 09:45 PM // 21:45   #536
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Looking at the GWDATbrowser here. Did they really remove it? Or could they have moved it somewhere else in the dat? I don't see any sort of search.

Is it possible it's still in there?
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Old Feb 16, 2008, 04:55 AM // 04:55   #537
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Code:
InvUpgrade=      250,  300,    0,    0, lt, 500,   0
MapWindow=         0,   60,  256,  256, lt, 128, 160
MarketplaceGuide=202,  159,  620,  450,   , 400, 300
NPCInteract=     512,  384,    0,    0,   ,   0, 100
ObserveSelect=   312,  134,  400,  500,   , 300, 200
Quest=           296,   60,  288,  442, lt, 200, 300
PartyBattle=     212,  134,  600,  500,   , 350, 200
PartySearch=     162,  184,  700,  400,   , 600, 300
PetCommanderPlayer= 60,   90, 159,  85
PetCommanderHero0=  70,  100, 159,  85
PetCommanderHero1=  80,  110, 159,  85
PetCommanderHero2=  90,  120, 159,  85
PvpItemCreate=   250,   60,  740,  600, lt, 600, 500
Salvage=         250,  250,  500,    0, lt, 500,   0
Found this under "Game view forms" in one of the three Text files in my Dat today. Looks like they are having a guide for it?
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Old Feb 16, 2008, 04:59 AM // 04:59   #538
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Quote:
Originally Posted by DarkWasp
Code:
InvUpgrade=      250,  300,    0,    0, lt, 500,   0
MapWindow=         0,   60,  256,  256, lt, 128, 160
MarketplaceGuide=202,  159,  620,  450,   , 400, 300
NPCInteract=     512,  384,    0,    0,   ,   0, 100
ObserveSelect=   312,  134,  400,  500,   , 300, 200
Quest=           296,   60,  288,  442, lt, 200, 300
PartyBattle=     212,  134,  600,  500,   , 350, 200
PartySearch=     162,  184,  700,  400,   , 600, 300
PetCommanderPlayer= 60,   90, 159,  85
PetCommanderHero0=  70,  100, 159,  85
PetCommanderHero1=  80,  110, 159,  85
PetCommanderHero2=  90,  120, 159,  85
PvpItemCreate=   250,   60,  740,  600, lt, 600, 500
Salvage=         250,  250,  500,    0, lt, 500,   0
Found this under "Game view forms" in one of the three Text files in my Dat today. Looks like they are having a guide for it?
Could be, maybe something that tells you what to do when you get zone into the market place? Like in green text when you make a new character it tells you you can do /bonus or /special.
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Old Feb 16, 2008, 06:00 AM // 06:00   #539
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Quote:
Originally Posted by MSecorsky
Power Tarders... Freudian slip?
Very intentional. The game is to be played and enjoyed, not so some skill-less few scam other to sell cheap so they can sell in turn for a lot more and make money. But this is off topic atm...
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Old Feb 16, 2008, 06:03 AM // 06:03   #540
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Quote:
Originally Posted by MSecorsky
Price drop will be inevitable.

As a result, though, gold will have more buying power.
No doubt.

Except for ultra rare minipets which will continue at about the same price, or go even higher.
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